Click here for a full list of my publications and talks
List of Publications (Related to the Ph.D. Thesis)
Journal papers
Nacke, L. E., Grimshaw, M. N., Lindley, C. A. 2010. More Than a Feeling: Measurement of Sonic User Experience and Psychophysiology in a First-Person Shooter Game. Interacting with Computers, 22(5).
Nacke, L. E., Stellmach, S., and Lindley, C. A. (2010). Electroencephalographic Assessment of Player Experience: A Pilot
Study in Affective Ludology. Published online before print August 10, 2010. Special conference issue (Design for Engaging Experience and Social
Interaction) of Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research.
Nacke, L. and Lindley, C. (2009). Affective Ludology, Flow and Immersion in a First- Person Shooter:
Measurement of Player Experience. Loading... 3(5)
Nacke, L. E., Nacke, A. and Lindley C. A. (2009) Brain Training for Silver Gamers: Effects of Age and Game Form on
Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience. CyberPsychology & Behavior.
October 2009, 12(5): 493-499. doi:10.1089/cpb.2009.0013.
Peer-reviewed book chapters
Nacke, L. E. and Grimshaw, M. N. (2010) Player-game Interaction Through Affective Sound. To appear in
M. Grimshaw (ed.) Game Sound Technology and Player Interaction: Concepts and Developments.
Hershey, PA, USA: IGI Global Publishing.
Conference proceedings papers
Girouard, A., Solovey, E. T., Mandryk, R., Tan, D., Nacke, L., and Jacob, R. J. K. (2010)
"Brain, Body and Bytes: Psychophysiological User Interaction." In Proceedings of ACM
CHI 2010 Extended Abstracts. [Link to Workshop Site]
Nacke, L. E., Drachen, A., Korhonen, H., Kuikkaniemi, K., Niesenhaus, J., van den Hoogen, W. Poels, K.,
IJsselsteijn, W., and de Kort, Y. (2009) Playability and Player Experience Research.
September 1, 2009. Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice
and Theory, Brunel University, West London, UK.
Nacke, L., Stellmach, S., Sasse, D., and Lindley, C. A. (2009). Gameplay Experience in a Gaze Interaction
Game. In Proceedings of the 5th Conference on Communication by Gaze Interaction -
COGAIN 2009: Gaze Interaction For Those Who Want It Most (pp. 49-54). Lyngby,
Denmark: The COGAIN Association
Stellmach, S., Nacke, L., Dachselt, R., & Lindley, C. (2009).
Trends and Techniques in Visual Gaze Analysis. In Proceedings of the 5th
Conference on Communication by Gaze Interaction - COGAIN 2009: Gaze Interaction
For Those Who Want It Most (pp. 89-93). Lyngby, Denmark: The COGAIN Association.
Nacke, L. (2009). From Playability to a Hierarchical Game Usability Model.
In Proceedings of the Conference on Future Play 2009 (pp. 11-12).
Vancouver, BC, Canada: ACM, New York, NY.
Lindley, C. A., Nacke, L., & Sennersten, C. C. (2008). Dissecting Play — Investigating the Cognitive
and Emotional Motivations and Affects of Computer Gameplay. In Proceedings of CGAMES (pp. 9-16).
Wolverhampton, UK: University of Wolverhampton.
Nacke, L., Lindley, C., and Stellmach, S. (2008). Log Who's Playing: Psychophysiological Game Analysis Made Easy through
Event Logging. In Proceedings of Fun and Games, Second International Conference, Lecture Notes in
Computer Science 5294 (pp. 150-157). Eindhoven, The Netherlands: Springer, Berlin, Heidelberg.
doi: 10.1007/978-3-540-88322-7_15
Grimshaw, M., Lindley, C. A. and Nacke, L. (2008). Sound and Immersion in
the First-Person Shooter: Mixed Measurement of the Player's Sonic Experience.
In Proceedings of AudioMostly, Conference on Interaction with Sound (pp. 9-15).
Piteå, Sweden: Interactive Institute.
Nacke, L. and Lindley, C. A. (2008). Flow and Immersion in First-Person Shooters:
Measuring the player's gameplay experience. In Proceedings of the Conference on
Future Play (pp. 81-88).
Toronto, Ontario, Canada: ACM, New York, NY.
doi: 10.1145/1496984.1496998
Nacke, L. and Lindley, C. (2008). Boredom, Immersion, Flow — A Pilot Study Investigating Player Experience.
In Proceedings of the IADIS Gaming 2008: Design for Engaging Experience and Social Interaction (pp. 103-107).
Amsterdam, The Netherlands: IADIS Press. ISBN: 978-972-8924-64-5
Lindley C. A., Nacke L. and Sennersten C. (2007). What does it mean to understand gameplay?
In Ludic Engagement Designs for All (LEDA). Esbjerg, Denmark: Aalborg University.